Creating Items

When you create a new canvas widget, it is essentially a large rectangle with nothing on it, truly a blank canvas, in other words. To do anything useful with it, you'll need to add items to it. There are a wide variety of different types of items you can add. Here, we'll add a simple line item to the canvas.

To create a line, you need to specify its starting and ending coordinates. Coordinates are expressed as the number of pixels away from the top-left corner, horizontally and vertically, i.e. (x,y). The pixel at the top-left corner, known as the origin, has coordinates (0,0). The "x" value increases as you move to the right, and the "y" value increases as you move down. A line is described by two points, which we'd refer to as (x1,y1) and (x2,y2). This code creates a line from (10,5) to (200,50):

use tk::*;
use tk::cmd::*;

fn main() -> TkResult<()> {
    let tk = make_tk!()?;
    let root = tk.root();
    let canvas = root.add_canvas(())?.pack(())?;
    canvas.create_line( &[ (10.0,5.0), (200.0,50.0) ], () )?;
    Ok( main_loop() )
}

The create_line command returns an item id (an integer) that uniquely refers to this item. We'll see how it can be used shortly. Often, we don't need to refer to the item later and can ignore the returned id.

A Simple Sketchpad

Let's start our simple sketchpad example. For now, we'll implement freehand drawing on the canvas with the mouse. We create a canvas widget and attach event bindings to it to capture mouse clicks and drags. When the mouse is first pressed, we'll remember that location as the "start" of our next line. As the mouse is moved with the mouse button held down, we create a line item from this "start" position to the current mouse location. This current location becomes the "start" position for the next line item. Every mouse drag creates a new line item.

// cargo run --example canvas_a_simple_sketchpad

use std::os::raw::c_double;
use tcl::*;
use tk::*;
use tk::cmd::*;

fn main() -> TkResult<()> {
    let tk = make_tk!()?;
    let root = tk.root();
    let canvas = root
        .add_canvas(())?
        .grid( -sticky("nwes") -column(0i32) -row(0i32) )?;
    root.grid_columnconfigure( 0, -weight(1) )?;
    root.grid_rowconfigure( 0, -weight(1) )?;
    Widget::bind( &canvas, event::button_press_1(), "set lastx %x; set lasty %y" )?;
    Widget::bind( &canvas, event::button_1().motion(), tclosure!( tk,
        |evt_x:c_double, evt_y:c_double| -> TkResult<()> {
            let last_x = tk.get_double("lastx")?;
            let last_y = tk.get_double("lasty")?;
            canvas.create_line( &[ (last_x,last_y), (evt_x,evt_y) ], () )?;
            tk.set( "lastx", evt_x );
            tk.set( "lasty", evt_y );
            Ok(())
        }
    ))?;
    Ok( main_loop() )
}

Item Attributes

When creating items, you can also specify one or more item attributes, affecting how it appears. For example, we can specify that the line should be red and three pixels wide.


#![allow(unused)]
fn main() {
canvas.create_line( &[ (10.0,10.0), (200.0,50.0) ], -fill("red")-width(3) )?;
}

The exact set of attributes will vary according to the type of item. Some commonly used ones are:

attributedescription
fillcolor to draw the object
widthline width of the item (or its outline)
outlinefor filled shapes like rectangles, the color to draw the item's outline
dashdraw a dashed line instead of a solid one, e.g., 2 4 6 4 alternates short (2 pixels) and long (6 pixels) dashes with 4 pixels between
stippleinstead of a solid fill color, use a pattern, typically gray75, gray50, gray25, or gray12; stippling is currently not supported on macOS
stateassign a state of normal(default), disabled(item event bindings are ignored), or hidden(removed from display)
disabledfill, disabledwidth, ...if the item's state is set to disabled, the item will display using these variants of the usual attributes
activefill, activewidth, ...when the mouse pointer is over the item, it will display using these variants of the usual attributes

If you have canvas items that change state, creating the item with both the regular and disabled* attribute variants can simplify your code. You simply need to change the item's state rather than writing code to change multiple display attributes. The same applies to the active* attribute variants. Both encourage a more declarative style that can remove a lot of boilerplate code.

Just like with Tk widgets, you can change the attributes of canvas items after they're created.


#![allow(unused)]
fn main() {
let id = canvas.create_line( &[ (0.0,0.0), (10.0,10.0) ], -fill("red") )?;
canvas.itemconfigure( id.into(), -fill("blue") -width(2) )?;
}

Item Types

Canvas widgets support a wide variety of item types.

Line

Our sketchpad created simple line items, each a single segment with a start point and an end point. Lines items can also consist of multiple segments.

Lines have several interesting additional attributes, allowing for drawing curves, arrows, and more.

attributedescription
arrowplace an arrowhead at the start(first), end(last), or both ends(both); default is none
arrowshapeallows changing the appearance of any arrowheads
capstylefor wide lines without arrowheads, this controls how the end of lines are drawn; one of butt(default), projecting, or round
joinstylefor wide lines with multiple segments, this controls drawings of each vertex; one of round (default), bevel, or miter
smoothif specified as true (or bezier), draws a smooth curve (via quadratic splines) between multiple segments rather than using straight lines; raw specifies a different type of curve (cubic splines)
splinestepscontrols the smoothness of curved lines, i.e., those with the smooth option set

Rectangle

Rectangles are specified by the coordinates of opposing corners, e.g., top-left and bottom-right. They can be filled in (via fill) with one color, and the outline given a different color.


#![allow(unused)]
fn main() {
canvas.create_rectangle( 10.0, 10.0, 200.0, 50.0, -fill("red") -outline("blue") )?;
}

Oval

Ovals items work exactly the same as rectangles.


#![allow(unused)]
fn main() {
canvas.create_oval( 10.0, 10.0, 200.0, 50.0, -fill("red") -outline("blue") )?;
}

Polygon

Polygon items allow you to create arbitrary shapes as defined by a series of points. The coordinates are given in the same way as multipoint lines. Tk ensures the polygon is "closed," attaching the last point to the first if needed. Like ovals and rectangles, they can have separate fill and outline colors. They also support the joinstyle, smooth, and splinesteps attributes of line items.


#![allow(unused)]
fn main() {
canvas.create_polygon(
    &[ (10.0,10.0), (200.0,50.0), (90.0,150.0), (50.0,80.0), (120.0,55.0) ],
    -fill("red") -outline("blue") )?;
}

Arc

Arc items draw a portion of an oval; think of one piece of a pie chart. Its display is controlled by three attributes:

  • start: how far along the oval the arc should start, in degrees (0 is the 3-o'clock position)
  • The extent: how many degrees "wide" the arc should be, positive for counter-clockwise from the start, negative for clockwise
  • style: one of pieslice(the default), arc(draws just the outer perimeter), or chord(draws the area between a line connecting the start and end points of the arc and the outer perimeter).

#![allow(unused)]
fn main() {
canvas.create_arc( 10.0, 10.0, 200.0, 50.0,
    -fill("yellow") -outline("black") -start(45) -extent(135) -width(5) )?;
}

Widget

One of the coolest things you can do with the canvas widget is embed other widgets inside it. This can be a lowly button, an entry (think in-place editing of text items), a listbox, a frame itself containing a complex set of widgets... anything! Remember when we said way back when that a canvas widget could act as a geometry manager? This is what we meant.

Canvas items that display other widgets are known as window items (Tk's longstanding terminology for widgets). They are positioned like text and image items. You can give them explicit width and height attributes; they default to the widget's preferred size. Finally, it's important that the widget you're placing on the canvas (via the window) attribute be a child widget of the canvas.


#![allow(unused)]
fn main() {
let button = root.add_ttk_button( -text("Implode!") )?;
canvas.create_window( 10.0, 10.0, -anchor("nw") -window(button) )?;
}

Modifying Items

We've seen how you can modify the configuration options on an item — its color, width, etc. There are several other things you can do with items.

To delete items, use the delete method.

To change an item's size and position, you can use the coords method. You supply new coordinates for the item, specified the same way as when you first created it. Calling this method without a new set of coordinates will return the current coordinates of the item. You can use the move_ method to offset one or more items horizontally or vertically from their current position.

All items are ordered from top to bottom in what's called the stacking order. If an item later in the stacking order overlaps an item below it, the first item will be drawn on top of the second. The raise (lift in Tkinter) and lower methods allow you to adjust an item's position in the stacking order.

There are several more operations detailed in the reference manual to modify items and retrieve information about them.

Run Example

  • cargo run --example canvas_creating_items
  • cargo run --example canvas_a_simple_sketchpad
  • cargo run --example canvas_item_types